We have an exciting week ahead of us as we start announcing the CppCon 2016 program. The full program will be published next Sunday. Until then, we’ll broadcast a handful of talks each day. Make sure to check tomorrow’s preview – we’ll reveal one of the keynotes!
Let’s start off with some sessions about generic algorithms in the standard library:
- Regular Expressions in C++, Present and Future, Tim Shen
- STL Algorithms – Why You Should Use Them, and How to Write Your Own, Marshall Clow
- The C++17 Parallel Algorithms Library and Beyond, Bryce Adelstein Lelbach
- std::accumulate(): Exploring an Algorithmic Empire, Ben Deane
We also have a few talks about exceptions to share:
- Out of Memory? Business as Usual: Examining Applications That Do Not Terminate on std::bad_alloc, Sergey Zubkov
- The Exception Situation, Patrice Roy
The gaming community has always been a part of CppCon, and this year is no exception. Here’s some of the game development content that you’ll see at CppCon this year:
- Exploring Modern C++ Game Development with Unreal Engine 4, Marcus R. Brown
- The MAME (Multi-Arcade Machine Emulator) Story: From C to Modern C++, Miodrag Milanović
- Rainbow Six Siege: Quest for Performance, Nicolas Fleury
If you want to come join us for CppCon 2016, there’s still time to register!
— Bryce Adelstein Lelbach