CppCon 2018 Plenary: Patterns and Techniques Used in the Houdini 3D Graphics Application by Mark Elendt

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Plenary Speaker: Mark Elendt

Mark ElendtAcademy award-winner, Mark Elendt will be giving his first CppCon talk on Patterns and Techniques Used in the Houdini 3D Graphics Application.

Mark has been working at SideFX, the creators of Houdini for over 25 years and it was in recognition of this work and the value of Houdini to the motion picture industry that Mark and SideFX Software were given a Scientific and Technical Academy Award of Merit earlier this year.

From his talk’s description:

Not only has Houdini been used in all of the Visual Effects Academy Award winning films of the past 10 years, but it has also been used for television shows like Game of Thrones and Stranger Things as well as content creation for many AAA video games, and even for scientific visualization. 

Houdini artists are tasked with creating amazing, never before seen visual effects. They constantly push both performance and scale in the software. Since the early 1990’s Houdini’s C++ architecture has provided a flexible platform that has enabled artists from around the world to 
create their vision. 

Mark will discuss some of the patterns and approaches that have been used in Houdini to meet the demands of production, from the early days of dealing with c-front to embracing modern features provided by modern C++.